A7Xpg
AZXpg consists of collecting gold pieces while avoiding contact with enemy ships. After you've collected the required amount of gold, you win the stage and carry on to the next. If you collect the gold pieces by boosting through them, you gain some power to your "power bar". When this is filled up, you become invinsible, and you then can earn points by destroying your enemies. The boost is useful in other ways, too: It lets you win the stages quicker, consequently giving you an extra time bonus, and it pushes away enemies that are closing in from behind. Every few seconds new enemies spawn at different places around the playing area. Each stage varies and size, enemies and amount of gold required. Also, every 20000 and 50000 points you get, gives you an extra life. The game is over when you lose all your lives. This can happen by coming in contact with enemy ships, or if the stage time runs out.
The graphics in A7Xpg are quite absract, as you can expect now from this author. There's nice special effects from your boost and when the enemies spawn. This gives a nice 3D feel, even though this game in essence is 2D. The sound effects are also quite well done, except the sound that plays when you collect the gold pieces. Which, immediately is fine, but after a while can really annoy you. However, you can turn the sound off using the "-nosound" command, so that doesn't really matter. The background music is futuristic and upbeat, which totally matches the theme of the game. So if you're an action-loving person (which I am myself), this game is at least worth a try.
PC REQUIREMENTS: OpenGL |
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After Burner 3D
Even if you aren't a veteran gamer, you could have heard of After Burner, since it's Volume 11 of Sega Ages, a collection bringing back Sega's classics to Playstation 2 in a new graphical outfit (do not expect much though, since they are budget releases). The original dates back to the middle of the 1980s, and is certainly a fruit of the Top Gun fad of the time. You could have seen it in the arcades with his spectacular cabinet, complete with a cloche. But it isn't a flight simulator, and isn't even in real 3D for the record: the engine, also used for other classics like Hang On, Space Harrier and Out Run, is based on sprite zooming and rotation. In After Burner, you pilot a F-14 fighter plane in a 3D perspective, shooting at swarms of enemies coming, with no control over your speed. You have your vulcan cannon with infinite bullets, and lots of missiles (that says much about realism in the game) can be fired at the enemies you manage to lock with your aimer. Every some stages, there's a boss to confront. Think of After Burner like a classic shoot 'em up whose perspective was changed.
After Burner 3D brings back almost the same gameplay (well, not as fast as the original), this time in a real 3D environment. Enemy planes coming from behind are mostly cannon fodder, while red ones are far more dangerous, since they manouver and fire missiles at you. In some stages, you fly low and must negotiate with tanks and helicopters, not counting collisions with the terrain. Every fourth stage there's a boss fight against some big and menacing military vehicle. And then... Well, there's not much more. An addition to the original game are some situations where an enemy plane chases you behind, and all you can do is dodging its fire. On the other hand, there aren't the fast, 360 degrees rotations that could save the plane sometimes. I almost forgot a fun easter egg: at times, something special that could give you an extra life appears, see with your eyes. After every boss, there's a bonus level where you try to avoid collision with high buildings.
Before the game starts, you can choose between a "realistic" control, where pressing the down arrow raises the plane's nose up and vice versa, or a totally arcade control. I sincerely prefer the second.
The 3D models of the vehicles are OK - nothing very detailed, but they do their job. The scenery changes at each stage, but I found it always very dull. The smoke and some other effects (like the bullets hitting ground or water) are good. There are serious polygon clipping problems: when the plane is shot down, it doesn't crash on the ground, it enters it. Seeing a wing of the first boss "melting" in a hill, or the final boss going through a mountain like a ghost, isn't exactly cool. I really don't like that spherical explosions - even if more pixelated, a big 2D sprite to depict them would have looked better. The various indicators on screen (score, missiles, lives...) are taken directly from some version of the original; same for the music. I think that, despite the fake and pixelated 3D, the classic game looked better overall - this one feels "empty". Thumbs down for the first ten seconds of introduction every time you start the game, you can never skip that boring sequence.
After Burner 3D is frantic at times, and difficult: you will be lucky to pass the second boss with still a life available. Well, maybe it's too difficult at times, and frustrating: the collision system doesn't seem to work always perfectly, and shots of tanks popping out suddendly because of a hill blocking the view could be very difficult to dodge. There are 12 regular levels and 4 boss levels: the game is shorter than you could think, and even with the scenario change, it shares a characteristic of the original After Burner: it proves to be quite limited and repetitive after not so much time.
Even with all these weaknesses, After Burner 3D is still fun, due to a simple, back-to-roots gameplay. A good remake and an honest game overall - just do not expect it to hold your interest for a very long time.
The authors furnished some cheat codes, two of which are actually very fun to use - but your score can't be entered if you use them.
The documentation says the game doesn't run on Windows XP, but it works perfectly on mine.
PC REQUIREMENTS: Pentium III 500, 64 megs ram, 42 megs on HD, graphic card compatible with DirectX 7 and T&L |
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Airlift Rescue
Who doesn't remember the game called Choplifter from the early 80's. Airlift Rescue is a remake of Choplifter. You are the pilot of a helicopter and your mission is to rescue 64 hostages.
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AMC 2
Full title:Attack of the Mutant Camels 2
This game has the same type of graphics as many similar games from the 80's. The screen refresh sometimes becomes jerky. However, flying animals from place to place is sometimes kind of fun. Some people may find this game to be addictive, but I found it very boring, partially because it is incredibly repetitive.
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Arena Runner
Arena Runner is a deceptively simple arcade-style puzzle game. The object of the game is to fly your ship around the arena and "collect spheres" (more like crossing checkpoints, as you don't actually collect them; the circles light up when you have crossed them). But watch out for the wall turrets which will shoot you if you are not careful! In addition, there are various obstacles for you to overcome, such as mines, switches, pushboxes, and ice, to name a few. Each serves to complicate your otherwise easy task in a different way. For example, you cannot turn or stop on ice.
The first three levels are so easy, you begin to wonder if the game is a waste of your time. But play on and you will find it addictively puzzling.
The game features good graphics, decent sound and a soundtrack that builds the mood without distracting you. There appears to be a minor glitch that makes the music choppy at times (most notably when you first start the game), but there is supposedly a patch to fix this.
Unfortunately, the game is a little slow. (Maybe it should be called Arena Walker?) I would like to see this be a more fast-paced game, which would create a level of excitement that I feel it lacks.
If you're into arcade-type puzzles with a moderate amount of action, this game can provide an enjoyable, perhaps even addictive, gaming experience. But if fast-paced action is what you seek, you'll have to keep looking.
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