Abmis the Lion
The Lion (Abmis) is returning to the animal kingdom. You need to collect all the items (potatoes,frogs etc) for a secret door to open to enter the next level. You need to avoid the harmful animals because they will drain your energy. This game has 10 levels of puzzle-solving adventures. The auther says he had Manic Miner as a source of inspiration when creating this game. Despite no sound, it a cute game for the youngest players. This DOS game is tiny - about 50K only! A tip: You may want to redefine the keys first in the game menu.
PC REQUIREMENTS: 20 MHz CPU |
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Abuse
Abuse is a detailed shooting game. Although it is commercial software freeware versions were created from the public domain source code and graphics of the game. As the only person immune to the abuse gene, you must fight your way through mutants so that you can save the world and escape to freedom. You can use various weapons and abilities (i.e. flying) to fight through the humans who were infected with the gene. There is also a level editor (using command line parameter -edit).
NB: The DOS version (Free Abuse, aka fRaBs) requires 5.4MB of free space. It may contain different levels but it contains the same gameplay. It's homepage is here and explains how to use network play in Free Abuse.
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Adea: Devils and Angels
Adea: Devils and Angels is, at best, a disappointing attempt at creating a free-roaming console style platformer in the same vein as the far,far,far superior Super Mario 64 and Banjo Kazooie.
My experience with Adea got less and less enjoyable as I progressed in the screenshot viewing, downloading, installation, and, eventually, playing the game itself. Not that I took anything off the score for it, but Adea, although only a little over 8 megs, takes a loooong time to download . I'm talking 2kbps, with DSL. I left my computer on overnight in antcipation that this would be a great, one-of-a-kind game. Yet, once again, I have been deceived by the pretty pictures that are screenshots.
Upon booting up and starting to play Adea, I realized that this was not the great game that I hoped it to be. It was, however, an enjoyable romp through a rather pretty world featuring some incredibly stupid enemies and some incredibly annoying jumping sequences. The basic premise, as I first thought at least, is to collect all of the crystals in the level and make your way to the exit, which is a pool of dark liquidy stuff. Mid-way through the first level, however, I was passing by the ever-appearant exit pool and became curious as to what would happen should I exit the level before completing it. This was where Adea's score plummeted a good 3 points: I walked into the exit...and finished the level. I wondered if perhaps I had already collected a sufficient amount of crystals, if not all of them, and thus was able to proceed. This was not the case; I strolled through level 2 without picking up one crystal, and beat it in under 20 seconds. Level 3 featured a stupidly glitchy boss character, 'Death'. I beat him/it without much problem, and thus went on to finish the game. I wouldn't bet my savings over it (who am I kidding? I don't have any savings), but I'm pretty sure that the game can be beaten in under 4 minutes, if not quicker. Of course, should you feel the incentive to, you could try to 100% the game, in which case you'd probably get more enjoyment (thus a 4/10 rather than, say, a 2/10). Still, even if you do get everything, 3 levels just ain't enough. It really is a shame that Adea turned out to be what it is, because the game obviously has some potential. If you're curious, and don't mind waiting 3+ hours for an 8 meg download, then go ahead and try it out. Everyone else: Stay far, far,far, away.
Bottom Line: Adea is not neccesarily a truly bad game, it just suffers from quite a few noticeable flaws, glitches, and gameplay problems, which set it way back from being what it could have been.
Note: Despite the arguably controversial name, this game contains absolutely nothing that may be viewed as offensive, and thus earns a Kid-Safe rating.
Note: A head-honcho at Full Sail (a programming school) informed me that Adea was actually a 2-month project in which it's creators had to 'show their stuff'. So I may add that for a 100% original game made in only 2 months, Adea is, from a technical stand-point and for those that can appreciate it, a pretty fine showing. Thanks to the aforementioned head-honcho for this information.
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